Miscreation was made in 4 weeks as part of the PGJam2 $2,000 competition, with the "Horror" jam theme. It’s a 15-minute, 3D first person horror game, where the goal is to navigate a Russian lab and gather intel about the experiments that are taking place. There are monsters lurking in the dark, with puzzles to uncover secrets and a story to explain what happened for this all to take place.
This project was made entirely by me, making the use of a couple free assets, such as environment pieces and sound effects. The programming, animation, lighting, game design and monsters were all made from scratch in the span of the 4 weeks. It was difficult to build a complete game experience with such short time but my main focus was quality, ensuring that the game was fun and polished with little details.
Miscreation won the 2nd place cash prize for the $2,000 PGJam2, with tough competition. Following the results, I was interviewed about the creation process and any advice that I could give to future creators in the next jam, where I said:
“Don’t go achieving a big, grand game. Go for something that’s achievable, just try and make a working demo and then try and scratch up on it with improving the quality.”